1879: Air Travel
1879: Air Travel The addition of commercial passenger service to a game world creates a whole new level of expanding complications. Earthdawn has riverboats and airships, but they’re either...
View Article1879: Deep Mysteries 1: The Anunnaki
1879: Deep Mysteries 1: The Anunnaki In any game world, there are secrets. Some the players can discover with relatively little effort. Others may form the basis of an entire campaign. Then there are...
View ArticleNew Thread Item: Bloody Ribbons
I’m taking it easy this time around, but before we get to this week’s post, I want to remind you about Aethercon. This is an online convention, with all the gaming, panels, and such you can find at...
View Article1879: Deep Mysteries 2: The Gruv
1879: Deep Mysteries 2: The Gruv These aren’t spoilers, not exactly, as we’ve made no secret of this, and it’s pretty obvious if you read what’s actually there, but if you don’t want the mystery...
View ArticleGetting Started as an Earthdawn GM
I’ve been playing (and gamemastering — mainly gamemastering) Earthdawn for about as long as it has been around. I have introduced a lot of players to the game, both at my regular campaign table, as...
View Article1879: Deep Mysteries 3: The Fourth World
1879: Deep Mysteries 3: The Fourth World In which we trot out the third, and last, bit of exploration of the Deep Mysteries of the game world. Read at your own peril. Yes, there are immortal elves in...
View Article1879: Magic: Fetishes and Foci
1879: Magic: Fetishes and Foci In this post, we’re going to preview a bit from the forthcoming 1879 Players Companion, about fetishes and foci, new items for magicians that will shift game balance and...
View Article1879: Skill Knacks
1879: Skill Knacks Here’s a preview from the forthcoming 1879 Player’s Companion! Skill knacks are specializations that expand or extend the character’s Skills. By widening the scope of what Skills...
View Article1879: Adventure in the Gilded Age
1879: Adventure in the Gilded Age One of the things that sets 1879 apart from most other steampunk games is the time period in which it is set. By placing the start of the game era in the calendar year...
View Article1879: Playing The Ghost
1879: Playing The Ghost In the 19th Century, it was well understood that there were two types of ghosts. The first was a supernatural occurrence, the spirit of a departed person hanging about due to a...
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